Search found 3281 matches
- Sun Nov 12, 2006 5:20 pm
- Forum: coding / développement
- Topic: New release
- Replies: 8
- Views: 15751
- Sun Nov 12, 2006 1:34 pm
- Forum: coding / développement
- Topic: New release
- Replies: 8
- Views: 15751
New release
I think TA3D is ready for a new release, I just added a megazoom !! (like in supreme commander ).
Next release should include a lot of code rewritten, support for multiplayer (even if it's not finished), and many other things like bug fixes
Next release should include a lot of code rewritten, support for multiplayer (even if it's not finished), and many other things like bug fixes
- Sun Nov 12, 2006 9:22 am
- Forum: coding / développement
- Topic: Network code update
- Replies: 17
- Views: 28795
These names are OK. Now to make new modules, you must edit the src/Makefile.am, there is the list of files to compile, just add one line per new module (.cpp & .h) and global headers at the end of the list (like matrix.h, vector.h,ta3dbase.h). Then you need to go to TA3D's root dir and type: aclocal...
- Sat Nov 11, 2006 10:45 pm
- Forum: coding / développement
- Topic: Network code update
- Replies: 17
- Views: 28795
for position, I agree, 2 floats should be enough for speed, 2 floats too (in fact speed is 2D for planes too because the Y coordinate is managed separately. orientation is one float but an unsigned short int will be enough the random number generator is heavily used by particles effects like explosi...
- Sat Nov 11, 2006 6:13 pm
- Forum: coding / développement
- Topic: Win32 Compile notes under MSVC 2005
- Replies: 3
- Views: 9055
- Fri Nov 10, 2006 11:02 pm
- Forum: coding / développement
- Topic: Anyone alive?
- Replies: 4
- Views: 10492
- Fri Nov 10, 2006 11:00 pm
- Forum: coding / développement
- Topic: Artist?
- Replies: 8
- Views: 16742
Hi, I should have tell everyone I can access a computer only during the weekend (at home. In fact I can do this during the rest of the week but not for programming, only for work and I really have no time for something else). To access the web page content you need a SSH key and a SSH client (I use ...
- Fri Nov 10, 2006 10:50 pm
- Forum: coding / développement
- Topic: Win32 Compile notes under MSVC 2005
- Replies: 3
- Views: 9055
- Fri Nov 10, 2006 10:26 pm
- Forum: coding / développement
- Topic: Source
- Replies: 1
- Views: 6286
#1 yes the GNU compiler supports #pragma #2 I never used namespaces, but if you want to use namespaces I see nothing against it just see what the rest of the team thinks about it #3 We could define things like TA3D_PLATFORM_ARCH_LINUX, it would make the code easier to read (since it already uses pla...
- Fri Nov 10, 2006 9:30 pm
- Forum: Suggestion
- Topic: Network related - Game finder
- Replies: 3
- Views: 9257
- Fri Nov 10, 2006 9:13 pm
- Forum: Help / Aide
- Topic: Linux Sourcecode download
- Replies: 4
- Views: 10429
Yes, there is a problem with the archive, I will fix it soon.
Until then try this:
http://www.allegro.cc/depot/TA3D
Until then try this:
http://www.allegro.cc/depot/TA3D
- Fri Nov 03, 2006 5:12 pm
- Forum: coding / développement
- Topic: Multiplayer draft document
- Replies: 12
- Views: 21315
- Fri Nov 03, 2006 9:21 am
- Forum: coding / développement
- Topic: Multiplayer draft document
- Replies: 12
- Views: 21315
- Fri Nov 03, 2006 12:35 am
- Forum: Tests
- Topic: Error on exitting
- Replies: 2
- Views: 8097
That's done, it's fixed!! It was a bug in the function. I replaced px+x by lx because I needed it to do a check but I forgot replacing it in some 'for', so when a unit was going out it was writing outside the map!!
Code: Select all
MAP::update_player_visibility
- Thu Nov 02, 2006 7:00 pm
- Forum: coding / développement
- Topic: Team is getting bigger
- Replies: 8
- Views: 16470
that's right we don't know each other very well, so here is who I am: I am a male too, 20 years old, french, student in Polytechnique in Palaiseau (Paris for those who don't know about Palaiseau). My hobbies are programming and playing TA :D . Currently I have a military training until April (well, ...
- Thu Nov 02, 2006 6:48 pm
- Forum: Tests
- Topic: Water Quality trouble
- Replies: 1
- Views: 6345
- Thu Nov 02, 2006 3:07 pm
- Forum: coding / développement
- Topic: Team is getting bigger
- Replies: 8
- Views: 16470
Team is getting bigger
we are now 6:
_Roland Brochard (me)
_Evan Rinehart
_Cire
_Neuralize
_Milipili
_Balthazar
_Roland Brochard (me)
_Evan Rinehart
_Cire
_Neuralize
_Milipili
_Balthazar
- Thu Nov 02, 2006 3:03 pm
- Forum: coding / développement
- Topic: Multiplayer draft document
- Replies: 12
- Views: 21315
In fact each unit check the zone where it can find enemy units to fire at but it doesn't check all the zone only a random part of it. By doing like this I reduced the time needed to compute a frame, instead of taking 1 frame to check all the zone it takes a lot more frames but units aren't small and...
- Thu Nov 02, 2006 10:48 am
- Forum: coding / développement
- Topic: Multiplayer draft document
- Replies: 12
- Views: 21315
first it's impossible to use 16bits to code correctly a position on the map. Maps are too big and we would lost too much precision. But speed can be coded on 16bits integers as well as heading (but not for computation, only for data transfer). Maybe 24bits can be enough for position since a position...
- Thu Nov 02, 2006 10:16 am
- Forum: coding / développement
- Topic: Artist?
- Replies: 8
- Views: 16742
Ok you're on the developer list now. You can start working on the logo and the website. Maybe you can add a system of theme. For the logo, since TA3D is TA in real 3D, it should represent this idea. The small logo I made is a bit basic: TA logo with '3D' printed on. I think website and logo are a pr...
- Thu Nov 02, 2006 10:03 am
- Forum: coding / développement
- Topic: fog of war
- Replies: 3
- Views: 9692
- Thu Nov 02, 2006 12:25 am
- Forum: coding / développement
- Topic: fog of war
- Replies: 3
- Views: 9692
TA3D's fog of war is simple: there are 3 sort of zones: _not discovered, map is rendered in black, no units, no features _discovered but not seen by any unit, map in gray, no units, features in gray _seen by at least one unit, map with normal colors, units and features are drawn Here the principle i...
- Thu Nov 02, 2006 12:08 am
- Forum: coding / développement
- Topic: Artist?
- Replies: 8
- Views: 16742
Hi, yes we need an artist - I must admit I am better programmer than artist and the interface and the web site need a better look! I looked at your work, that's pretty good!! I really think you can help. All I need to add you to the team is a sourceforge.net account so you can access the CVS reposit...
- Wed Nov 01, 2006 6:54 pm
- Forum: Suggestion
- Topic: Unit movement
- Replies: 1
- Views: 6814
- Wed Nov 01, 2006 6:50 pm
- Forum: Suggestion
- Topic: ugly ugly website
- Replies: 11
- Views: 20119
- Wed Nov 01, 2006 6:48 pm
- Forum: Tests
- Topic: Error on exitting
- Replies: 2
- Views: 8097
- Wed Nov 01, 2006 2:53 pm
- Forum: coding / développement
- Topic: Meeting place
- Replies: 4
- Views: 11107
- Wed Nov 01, 2006 10:10 am
- Forum: Suggestion
- Topic: ugly ugly website
- Replies: 11
- Views: 20119
- Wed Nov 01, 2006 1:54 am
- Forum: coding / développement
- Topic: Meeting place
- Replies: 4
- Views: 11107
- Tue Oct 31, 2006 1:07 pm
- Forum: Suggestion
- Topic: TA Spring
- Replies: 2
- Views: 7649
- Tue Oct 31, 2006 10:36 am
- Forum: coding / développement
- Topic: Developper needed / On a besoin de développeurs
- Replies: 0
- Views: 4806
Developper needed / On a besoin de développeurs
TA3D has reached version 0.2.1 with only one developer (me) working on it. There is still a huge amount of things to do and we need help. Our priority is multiplayer then Artificial Intelligence. We also need people to test TA3D to track and correct bugs. --------------------------------------------...