Search found 30 matches
- Fri May 15, 2009 2:51 pm
- Forum: Suggestion
- Topic: A few opinons
- Replies: 14
- Views: 21377
Re: A few opinons
Here is 2 SPC alpha shot,i think everyone agree it's best TA, :P http://bbs.taclub.net/taclub/newTA/attachments/ext_jpg/09051421001462a2181cab3b67.jpg.thumb.jpg http://bbs.taclub.net/taclub/newTA/attachments/ext_jpg/0905142101a9f93fb936342264.jpg.thumb.jpg I just think the map feature will great im...
- Wed May 06, 2009 9:53 am
- Forum: coding / développement
- Topic: The resource installer
- Replies: 12
- Views: 30325
Re: The resource installer
Current resource installer is broken in 0.6, it used text rendering stuffs from Allegro, but here (from within TA3D's code) we only have font support with OpenGL set up and running. So what about a separate installer written with some more appropriate tools ? I am thinking we could write it in Qt a...
- Wed Apr 29, 2009 10:12 pm
- Forum: Tests
- Topic: OSX 0.5.x-0.6.x test experiences
- Replies: 15
- Views: 22957
Re: OSX 0.5.x-0.6.x test experiences
(Again updated the thread title.) So, now that I managed to compile 0.6.0 r1671 in my laptop (a macbook with gma950), some new experiences: - Appears to run faster in the menus - Resolutions now show correctly in the options - Loads faster On the other hand, as soon as it finishes loading a skirmish...
- Wed Apr 29, 2009 9:27 pm
- Forum: coding / développement
- Topic: OSX build problems
- Replies: 10
- Views: 17277
Re: OSX build problems
You have two SDL Frameworks installed on your system and there is a mix-up. Actually you are using the SDL Framework installed by the OS X installer from libsdl.org. Try to remove (or move) /Library/Frameworks/SDL*, then remove CMakeCache.txt then try again. If you're using this framework for other...
- Wed Apr 29, 2009 8:14 pm
- Forum: coding / développement
- Topic: OSX build problems
- Replies: 10
- Views: 17277
Re: OSX build problems
Checked out r1671 after removing local copy. cmake output: monolith:TA3D pedro$ cmake . -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI i...
- Sat Apr 25, 2009 11:04 pm
- Forum: coding / développement
- Topic: OSX build problems
- Replies: 10
- Views: 17277
Re: OSX build problems
make -j <number of core/cpu> is usually the best since you may do something else in the same time. The real problem is the hard drive access time, especially on MacBook (pro) which have a slow hard drive. I'm sorry but the trunk compiles smoothly, if we don't take care of warnings... (r1669) If you...
- Sat Apr 25, 2009 12:10 pm
- Forum: coding / développement
- Topic: OSX build problems
- Replies: 10
- Views: 17277
Re: OSX build problems
Thanks for the hint! Anyway I think I won't get past 2, since I'm building this in a laptop and normally I'm doing some things at the same time... as soon as I run make with -j 2, it looks like an airplane engine is running close by
- Fri Apr 24, 2009 11:12 pm
- Forum: coding / développement
- Topic: OSX build problems
- Replies: 10
- Views: 17277
OSX build problems
Again a generic title, I suppose this could be a meeting place for everyone trying to build in OSX. (Build instructions thread should be only for problems with the build instructions themselves) So I checked out a copy of r1665 and tried to build it in OSX according to the current instructions. Ever...
- Fri Apr 24, 2009 9:13 pm
- Forum: Announcements / Annonces
- Topic: Forum update !
- Replies: 4
- Views: 12494
Re: Forum update !
Hey, here's a present ;) Feel free to use it as forum logo if you want.
edit @ 26.04.09: added also old logo with transparent bg, though I feel the TA3D with inspiration in the default logo fits a lot better.
Cheers!
edit @ 26.04.09: added also old logo with transparent bg, though I feel the TA3D with inspiration in the default logo fits a lot better.
Cheers!
- Fri Apr 24, 2009 8:50 pm
- Forum: Textures
- Topic: VICTORY graphic
- Replies: 6
- Views: 21112
Re: VICTORY graphic
Thanks, I hope it looks OK in-game... haven't had the chance to test anything yet.
I sent you a PM with the URL to download the images, so you can put it in the source tree.
I sent you a PM with the URL to download the images, so you can put it in the source tree.
- Thu Apr 23, 2009 11:16 pm
- Forum: Textures
- Topic: VICTORY graphic
- Replies: 6
- Views: 21112
Re: VICTORY graphic
Done, see some mock-ups below. I've exported the texture files as PNG with alpha, is that ok? Let me know so I can upload the files somewhere. :) http://img135.imageshack.us/img135/2585/shoot81victory.th.jpg http://img25.imageshack.us/img25/30/shoot92pause.th.jpg http://img135.imageshack.us/img135/3...
- Thu Apr 23, 2009 10:05 pm
- Forum: Tests
- Topic: OSX 0.5.x-0.6.x test experiences
- Replies: 15
- Views: 22957
Re: OSX 0.5.x test experiences
You're right on one point : TA3D may need a command line option to disable colors I didn't say that :) I believe that colors shouldn't be used in the output so the way I see it, it should either be left as-is or then all colors removed, for every one. Having a command line option for that is extra ...
- Thu Apr 23, 2009 10:01 pm
- Forum: Announcements / Annonces
- Topic: Forum update !
- Replies: 4
- Views: 12494
Re: Forum update !
Looking nice! Now it's only missing a logo to replace that phpBB logo in the header.
- Wed Apr 22, 2009 2:39 pm
- Forum: Textures
- Topic: VICTORY graphic
- Replies: 6
- Views: 21112
- Tue Apr 21, 2009 11:42 pm
- Forum: coding / développement
- Topic: OS X Build instructions
- Replies: 3
- Views: 8722
Thanks I've updated the documentation and you should be able to compile now. If you have some knowledge in programming or in providing bug reports, could you provide some tickets in the trac ? Actually I have not much time for testing and help would be much appreciate :) Replied via PM in more deta...
- Tue Apr 21, 2009 11:36 pm
- Forum: Textures
- Topic: VICTORY graphic
- Replies: 6
- Views: 21112
VICTORY graphic
After seeing the "VICTORY!" message in-game, I thought I could do better, so here it is: http://img10.imageshack.us/img10/69/ta3dvictoryfinal.th.png Here's a mockup with "shoot81.jpg" from the website as an example (not the best but it's late already) http://img260.imageshack.us/img260/3375/shoot81v...
- Tue Apr 21, 2009 11:18 pm
- Forum: Tests
- Topic: OSX 0.5.x-0.6.x test experiences
- Replies: 15
- Views: 22957
I don't have any problems with Terminal either, it works fine with colors as yours! Thing is, if I redirect the terminal output to a text file, it shows the color codes. But from what I've just seen, I probably won't need to redirect anyway, since Console will likely show it without any problems. I'...
TA font?
Where can I find the TA font you used to create the menus and such? I want to propose a replacement for the "Victory!" picture in TA3D but I can't find the font.
- Mon Apr 20, 2009 9:41 pm
- Forum: Suggestion
- Topic: we should really advertise our work through moddb.com
- Replies: 2
- Views: 7557
- Mon Apr 20, 2009 9:29 pm
- Forum: Tests
- Topic: OSX 0.5.x-0.6.x test experiences
- Replies: 15
- Views: 22957
It's a misunderstanding, let me explain: - Terminal: command-line interface, console mode, etcetera - Console: application for monitoring system logs (but will open basically any text with .log extension and attempt to parse it intelligently) Terminal does support colors, it's just that if you echo ...
- Mon Apr 20, 2009 7:39 pm
- Forum: Tests
- Topic: OSX 0.5.x-0.6.x test experiences
- Replies: 15
- Views: 22957
- Mon Apr 20, 2009 11:46 am
- Forum: Tests
- Topic: OSX 0.5.x-0.6.x test experiences
- Replies: 15
- Views: 22957
- Sun Apr 19, 2009 10:58 pm
- Forum: coding / développement
- Topic: OS X Build instructions
- Replies: 3
- Views: 8722
I tried this procedure today but some macport packages are missing in the instructions, please add 'lua' and 'glew' to the list (at least for trunk they're necessary). Also you have to make sure that latest XCode is installed (I had to update mine from 3.1.1 to 3.1.2) and that ports are updated with...
- Sat Apr 18, 2009 11:34 am
- Forum: Tests
- Topic: OSX 0.5.x-0.6.x test experiences
- Replies: 15
- Views: 22957
I've changed the thread's title so that it serves as a meeting point for all OSX users testing, hope nobody opposes. So, some news: I've finally tried the 0.5.3 intel build, and the same problems happened, but now I found a workaround that allowed me to play a quick skrmish against AI :) Workaround ...
- Sat Apr 11, 2009 3:47 pm
- Forum: Suggestion
- Topic: forum update
- Replies: 8
- Views: 13364
- Sat Apr 11, 2009 3:41 pm
- Forum: Suggestion
- Topic: wish list for TA3D 0.6.0
- Replies: 43
- Views: 116460
- Sat Apr 11, 2009 3:27 pm
- Forum: coding / développement
- Topic: The first OS X Application Bundle !
- Replies: 14
- Views: 22624
- Sun Apr 05, 2009 3:56 pm
- Forum: Suggestion
- Topic: forum update
- Replies: 8
- Views: 13364
- Sun Apr 05, 2009 3:51 pm
- Forum: Tests
- Topic: OSX 0.5.x-0.6.x test experiences
- Replies: 15
- Views: 22957
OSX 0.5.x-0.6.x test experiences
Hi all, I've found this out on Friday and I've decided to try out TA3D since I own a "TA commander pack" (with TA, CC, BT) and so here's my experience since I downloaded ta3d-0.5.2-r1376: I've found some issues so far: - Can't run ta3d --install on OSX build (I had to use a windows VM with the lates...