Search found 6 matches

by Unavowed
Sat May 23, 2009 7:43 pm
Forum: coding / développement
Topic: Bazaar
Replies: 7
Views: 13857

Re: Bazaar

Also consider git (its website seems to be down atm, so I'm linking to Wikipedia). It definitely has more momentum than Bazaar and is used for some major projects like Linux, wine, Xorg. A big plus is that you can keep a local git repo which is synced with a SVN repository using git-svn, so you use ...
by Unavowed
Sat Mar 07, 2009 11:31 am
Forum: coding / développement
Topic: FMOD is gone
Replies: 5
Views: 10927

Sorry, busy with other stuff at the moment, but I don't exclude the possibility in the future :-)
by Unavowed
Fri Mar 06, 2009 11:21 pm
Forum: coding / développement
Topic: FMOD is gone
Replies: 5
Views: 10927

Good to hear that FMOD has been removed; it was a show-stopper for me. Now for the first time I will try to compile and run TA3D :-) I noticed the ticket about implementing 3D sound -- well, have you considered OpenAL? It has a pretty good API similar to OpenGL, which provides 3D sound support out o...
by Unavowed
Sat Feb 07, 2009 3:03 pm
Forum: Suggestion
Topic: some good idea
Replies: 12
Views: 19329

Actually now I realised that ctrl-z won't work this way, because you need a unit of a desired type selected first. But this can be solved if group selection is context-sensitive too: - if nothing is selected and you press 1-9 then the group gets selected - if units are selected and you press 1-9 the...
by Unavowed
Sat Feb 07, 2009 2:47 pm
Forum: coding / développement
Topic: COB header unknown variables uncovered
Replies: 1
Views: 6317

COB header unknown variables uncovered

So I noticed that in scripts/cob.cpp four of the fields in the header are marked as unknown. I had a closer look and here's what I found: - Unknown_0 is CodeLength in units of 32-bit words (i.e. it's the sum of the sizes of all functions) - Unknown_1 is StaticVariableCount Knowing CodeLength means y...
by Unavowed
Sat Feb 07, 2009 2:37 pm
Forum: Suggestion
Topic: some good idea
Replies: 12
Views: 19329

If I may add to the discussion, it's a really good idea! Say I have flashes+samsons in group 1 near the enemy. At the same time, I have more flashes/samsons coming off the production line. In the midst of battle I sometimes want to select all samsons in group 1 to tell them to withdraw behind the fl...