Search found 75 matches
- Tue Jun 09, 2009 8:59 am
- Forum: Textures
- Topic: some half made texture file
- Replies: 57
- Views: 120357
Re: some half made texture file
suppent balthazar's work!
- Tue Jun 02, 2009 2:41 pm
- Forum: Suggestion
- Topic: Human
- Replies: 1
- Views: 5835
Re: Human
Metal Collector only could build in more than 0.3metal+ ground, this is good set.
- Tue Jun 02, 2009 2:38 pm
- Forum: Suggestion
- Topic: Ideas!
- Replies: 4
- Views: 9414
Ideas!
Translantor addtion:
Translantor throw there Units have been carrying down to ground, made some fall injury.
Cans cast aside by Translantor, and start attack as soon as boom down to ground, hahahahahahaha
Translantor throw there Units have been carrying down to ground, made some fall injury.
Cans cast aside by Translantor, and start attack as soon as boom down to ground, hahahahahahaha
- Fri Apr 24, 2009 6:46 am
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47104
Re: RenderSky made Horizon trouble
I got same wrong in the ta40f.That can be downlord from here:
http://www.namipan.com/d/3633f286500e62 ... 37c6b9d101
I downlord a Wotan_MKL_Test_v2.ufo,and a Arm_Fat_Shrew.ufo,the wotan_mkl work well.But fat_shrew couldn't do it.
http://www.namipan.com/d/3633f286500e62 ... 37c6b9d101
I downlord a Wotan_MKL_Test_v2.ufo,and a Arm_Fat_Shrew.ufo,the wotan_mkl work well.But fat_shrew couldn't do it.
- Fri Apr 24, 2009 6:45 am
- Forum: coding / développement
- Topic: ta3d AI
- Replies: 24
- Views: 34365
Re: ta3d AI
I think AI just need be devlop qucikly.
- Thu Apr 23, 2009 10:00 am
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47104
:( 0.53 wrong else. [Thu Apr 23 18:57:26 2009] [infos] [AI] Started for player 1 [Thu Apr 23 18:57:40 2009] [warns] COB VM: stack is empty ! [Thu Apr 23 18:57:41 2009] [warns] COB VM: stack is empty ! [Thu Apr 23 18:57:41 2009] [warns] COB VM: stack is empty ! [Thu Apr 23 18:57:51 2009] [warns] [aud...
- Wed Apr 22, 2009 6:08 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47104
lol. Finshed weapon talk: weapon don't need orthrographic! Just replace it in 3D and counldn't changed weapon to perspective. Now need a orthrographic TA3D with perspective weapon. I find it only wrong when unit on down.and some time wrong when unit on right. I find this Arm_Fat_Shrew.ufo unit could...
- Wed Apr 22, 2009 12:50 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47104
When a unit move to screen bordering,it can't show in screen,i think "not show more than camera" cause this.It was normal when unit are up or left of screen. ati crash happen in shift screen.Some time it be very laged,and then must alt+tab out,or just crashed.Wait a moment it can be ok,or not.Some t...
- Wed Apr 22, 2009 9:27 am
- Forum: Online games / Parties en ligne
- Topic: Online games
- Replies: 13
- Views: 35319
- Wed Apr 22, 2009 8:53 am
- Forum: Suggestion
- Topic: we should really advertise our work through moddb.com
- Replies: 2
- Views: 7556
- Tue Apr 21, 2009 6:53 pm
- Forum: Weapons
- Topic: Weapon texture!
- Replies: 6
- Views: 21486
- Tue Apr 21, 2009 6:49 pm
- Forum: Suggestion
- Topic: wish list for TA3D 0.6.0
- Replies: 43
- Views: 116446
yes. I find that attck as soon as saw Enemy was the OTA Most concerned about.I delete the all "luo" then about 2/3 forgot how to fire.When i delete all"luo" and "h",the game could't work.that cause "nothing in screen". I find TAESC_2_0_ALPHA_2 feed a great wrong in ta3d,all the Defensive structure c...
- Tue Apr 21, 2009 6:44 pm
- Forum: Textures
- Topic: some half made texture file
- Replies: 57
- Views: 120357
- Tue Apr 21, 2009 6:42 pm
- Forum: Online games / Parties en ligne
- Topic: Online games
- Replies: 13
- Views: 35319
- Tue Apr 21, 2009 1:55 pm
- Forum: Online games / Parties en ligne
- Topic: Online games
- Replies: 13
- Views: 35319
- Tue Apr 21, 2009 1:29 pm
- Forum: Textures
- Topic: some half made texture file
- Replies: 57
- Views: 120357
- Tue Apr 21, 2009 1:28 pm
- Forum: Tests
- Topic: third 0.6 alpha package
- Replies: 23
- Views: 32351
- Tue Apr 21, 2009 1:01 pm
- Forum: Suggestion
- Topic: wish list for TA3D 0.6.0
- Replies: 43
- Views: 116446
no,it no help. I think some wrong in ati drive.I'm try some other driver,may i can fixed by try some no-ati card. I install ati_omega_38442 instead VGA_XP_070129 as card driver,then i find it stop crash.It just halt some frames,then normaly.After some times,again. I find kobt lab some time couldn't ...
- Tue Apr 21, 2009 11:33 am
- Forum: Tests
- Topic: third 0.6 alpha package
- Replies: 23
- Views: 32351
- Tue Apr 21, 2009 3:26 am
- Forum: Tests
- Topic: third 0.6 alpha package
- Replies: 23
- Views: 32351
- Tue Apr 21, 2009 3:03 am
- Forum: Textures
- Topic: some half made texture file
- Replies: 57
- Views: 120357
- Tue Apr 21, 2009 2:35 am
- Forum: Suggestion
- Topic: wish list for TA3D 0.6.0
- Replies: 43
- Views: 116446
You are ture. Now for 0.6beta: I got nothing from log,but it crashed(?) a lot times,the system lost control,or a bug made total system Unable to respond. I feed this a lot times lose control in 0.6 beta,forgot the Results of 0.5's. Any set,just Xp windows,and any computer,the system lose control in ...
- Mon Apr 20, 2009 6:57 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47104
- Mon Apr 20, 2009 6:52 pm
- Forum: Suggestion
- Topic: wish list for TA3D 0.6.0
- Replies: 43
- Views: 116446
- Mon Apr 20, 2009 6:49 pm
- Forum: Textures
- Topic: some half made texture file
- Replies: 57
- Views: 120357
- Mon Apr 20, 2009 6:11 pm
- Forum: Tests
- Topic: RenderSky made Horizon trouble
- Replies: 39
- Views: 47104
RenderSky made Horizon trouble
This is my set. // TA3D Settings // Auto-generated by ta3d: [Tue Apr 21 00:51:35 2009] [TA3D] { Version = 0.6 FPS Limit = -1; // <= 0 means `unlimited` Time Factor = 1; Shadow Quality = 2; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps) Priority Level = 0; // 0, 1, 2 FSAA = 0; Ani...
- Mon Apr 20, 2009 1:33 pm
- Forum: Help / Aide
- Topic: 0.6 alpha some wrong
- Replies: 7
- Views: 13854
- Mon Apr 20, 2009 1:22 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107712
- Mon Apr 20, 2009 1:20 pm
- Forum: Textures
- Topic: some half made texture file
- Replies: 57
- Views: 120357
- Sun Apr 19, 2009 3:13 pm
- Forum: Help / Aide
- Topic: 0.6 alpha some wrong
- Replies: 7
- Views: 13854
- Sun Apr 19, 2009 3:09 pm
- Forum: Weapons
- Topic: Weapon texture!
- Replies: 6
- Views: 21486
- Sun Apr 19, 2009 2:51 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107712
In windows lock mouse: The ClipCursor function confines the cursor to a rectangular area on the screen. If a subsequent cursor position (set by the SetCursorPos function or the mouse) lies outside the rectangle, Windows automatically adjusts the position to keep the cursor inside the rectangular are...
- Sun Apr 19, 2009 2:18 pm
- Forum: Textures
- Topic: some half made texture file
- Replies: 57
- Views: 120357
- Tue Apr 14, 2009 10:32 am
- Forum: Tests
- Topic: ati X2300 BSOD
- Replies: 4
- Views: 10013
OMG,crash 6 times.This is last time log.crash.rar
- Tue Apr 14, 2009 8:22 am
- Forum: Tests
- Topic: ati X2300 BSOD
- Replies: 4
- Views: 10013
- Sun Apr 12, 2009 12:47 pm
- Forum: Weapons
- Topic: Weapon texture!
- Replies: 6
- Views: 21486
Weapon texture!
It look very bad in TA3D.
I think added a spec option:
used OTA weapon,or used 3D weapon.
When used first,show the picture fully.
when used3D weapon,show with Perspective
- Sun Apr 12, 2009 12:45 pm
- Forum: Textures
- Topic: some half made texture file
- Replies: 57
- Views: 120357
- Sun Apr 12, 2009 10:00 am
- Forum: Tests
- Topic: ati X2300 BSOD
- Replies: 4
- Views: 10013
TAESC_2_0 had some wrong.
its kobt and air plant don't build any unit when i send a command.
Download in here:
TAESC_2_0_ALPHA_2.zip
its kobt and air plant don't build any unit when i send a command.
Download in here:
TAESC_2_0_ALPHA_2.zip
- Sun Apr 12, 2009 9:20 am
- Forum: Tests
- Topic: ati X2300 BSOD
- Replies: 4
- Views: 10013
It couldn't be hign water when i disable GLSL.If i disable GLSL,it not crash.
i had a spec set,and it work good in this.
WORKGOOD.rar
i had a spec set,and it work good in this.
WORKGOOD.rar
- Sun Apr 12, 2009 8:45 am
- Forum: Tests
- Topic: ati X2300 BSOD
- Replies: 4
- Views: 10013
ati X2300 BSOD
i used ati redaon X2300,and used ati driver "VGA_XP_070618.zip" It work with "ccc.exe"+"Hcontrol.exe"+"ati???.sys"。.sys crashed when i play TA3d in those cfg a moment time. // TA3D Settings // Auto-generated by ta3d: [Sun Apr 12 16:33:01 2009] [TA3D] { Version = 0.6 FPS Limit = 50; // <= 0 means `un...
- Sat Apr 11, 2009 7:38 pm
- Forum: Suggestion
- Topic: wish list for TA3D 0.6.0
- Replies: 43
- Views: 116446
- Sat Apr 11, 2009 7:38 pm
- Forum: Tests
- Topic: A path bug
- Replies: 3
- Views: 8090
- Tue Apr 07, 2009 4:11 pm
- Forum: Tests
- Topic: A path bug
- Replies: 3
- Views: 8090
A path bug
// TA3D Settings // Auto-generated by ta3d: [Wed Apr 08 00:08:19 2009] [TA3D] { Version = 0.6 FPS Limit = -1 // <= 0 means `unlimited` Time Factor = 1; Shadow Quality = 1; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps) Priority Level = 0; // 0, 1, 2 FSAA = 0; Anisotropy = 1; Lang...
- Tue Apr 07, 2009 8:52 am
- Forum: Suggestion
- Topic: The main advantages of TA3D over other TA-like RTS
- Replies: 19
- Views: 48565
TA3D scaling (when scaling is not a fixed perspective it is difficult to watch), and the point of view (no matter how hard swing lens, showing the vertical objects are those who look past), also closer to the surface after so many edges and corners, and have not dealt with before the original explos...
- Sun Apr 05, 2009 11:03 am
- Forum: Help / Aide
- Topic: 0.6 alpha some wrong
- Replies: 7
- Views: 13854
- Sat Apr 04, 2009 4:08 pm
- Forum: Tests
- Topic: New win32 alpha package for TA3D 0.6
- Replies: 17
- Views: 24116
- Sat Apr 04, 2009 2:27 pm
- Forum: Tests
- Topic: New win32 alpha package for TA3D 0.6
- Replies: 17
- Views: 24116
// TA3D Settings // Auto-generated by ta3d: [Sat Apr 04 22:22:19 2009] [TA3D] { Version = 0.6 FPS Limit = -1; // <= 0 means `unlimited` Time Factor = 1; Shadow Quality = 1; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps) Priority Level = 0; // 0, 1, 2 FSAA = 0; Anisotropy = 1; Lan...
- Sat Apr 04, 2009 2:26 pm
- Forum: Help / Aide
- Topic: 0.6 alpha some wrong
- Replies: 7
- Views: 13854
ths,i tryed it, ,but now,it show me a GUI wrong:
GUI wrong.rar
i forgot marked my question finshed.(in 0.6's reply)
I delete 33a's .3dm file,then got a same wrong:
33aGUI wrong.rar
GUI wrong.rar
i forgot marked my question finshed.(in 0.6's reply)
I delete 33a's .3dm file,then got a same wrong:
33aGUI wrong.rar
- Sat Apr 04, 2009 2:09 pm
- Forum: Tests
- Topic: New win32 alpha package for TA3D 0.6
- Replies: 17
- Views: 24116
it overflow 3 times,only got 2 logs.
One had upload.
This is another:
http://www.namipan.com/d/overflow.rar/9 ... 8638360000
- Sat Apr 04, 2009 2:06 pm
- Forum: Suggestion
- Topic: A web of TA3D
- Replies: 4
- Views: 9384