Search found 5 matches

by HoneyFox
Tue Jul 21, 2009 7:15 am
Forum: coding / développement
Topic: Advanced ballistics
Replies: 7
Views: 15745

Re: Advanced ballistics

hmm... Sounds like we can write some simulation codes for missiles/bombs.
which will greatly increase the type of missiles/bombs. (vlaunch missiles, gliding bombs, leading target missiles, and so on...)
by HoneyFox
Sun Jul 12, 2009 12:02 pm
Forum: Suggestion
Topic: Gravity Wind
Replies: 5
Views: 14891

Re: Gravity Wind

I'd like the gravity to be more realistic. the gravity will influence the maximum shoot range of cannons. max range will be dynamically calculated due to the gravity of the map. ( and if can, due to the terrain as well. though i know this is too time-consuming and will cause low performance ) second...
by HoneyFox
Sat Jun 06, 2009 1:11 pm
Forum: Map features
Topic: Features Texture
Replies: 13
Views: 29997

Re: Features Texture

hi there. well, cuz my modelling tool only accepts solids not planes... so i just created those thin block, and need further adjustment to reduce those unnessesary polygons. actually it will take times to adjust. :oops: :oops: i'm near my contest period in college so maybe someone else can help? or ...
by HoneyFox
Tue Sep 23, 2008 9:37 am
Forum: Help / Aide
Topic: HI!my friend had a problem in lord..
Replies: 13
Views: 20157

Good to see u two here. :)
by HoneyFox
Tue Sep 23, 2008 8:22 am
Forum: Suggestion
Topic: about mutilanguage version
Replies: 4
Views: 10593

+1 translator for simplified-Chinese version.
sorry. i have no code-experience in fonts, but yes, at least i know what characters in font file will be needed, in TA3D original interface.