hmm... Sounds like we can write some simulation codes for missiles/bombs.
which will greatly increase the type of missiles/bombs. (vlaunch missiles, gliding bombs, leading target missiles, and so on...)
Search found 5 matches
- Tue Jul 21, 2009 7:15 am
- Forum: coding / développement
- Topic: Advanced ballistics
- Replies: 7
- Views: 15745
- Sun Jul 12, 2009 12:02 pm
- Forum: Suggestion
- Topic: Gravity Wind
- Replies: 5
- Views: 14891
Re: Gravity Wind
I'd like the gravity to be more realistic. the gravity will influence the maximum shoot range of cannons. max range will be dynamically calculated due to the gravity of the map. ( and if can, due to the terrain as well. though i know this is too time-consuming and will cause low performance ) second...
- Sat Jun 06, 2009 1:11 pm
- Forum: Map features
- Topic: Features Texture
- Replies: 13
- Views: 29997
Re: Features Texture
hi there. well, cuz my modelling tool only accepts solids not planes... so i just created those thin block, and need further adjustment to reduce those unnessesary polygons. actually it will take times to adjust. :oops: :oops: i'm near my contest period in college so maybe someone else can help? or ...
- Tue Sep 23, 2008 9:37 am
- Forum: Help / Aide
- Topic: HI!my friend had a problem in lord..
- Replies: 13
- Views: 20157
- Tue Sep 23, 2008 8:22 am
- Forum: Suggestion
- Topic: about mutilanguage version
- Replies: 4
- Views: 10593