![Very Happy :D](./images/smilies/icon_biggrin.gif)
Search found 742 matches
- Wed Dec 28, 2011 11:12 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 249296
Re: Current beta packages
pa, I guess zuzuf is really busy, it was normaly to delay cause it's hardly to re-enter the state. And TA3D is a pretty big project, so to have a clean view in whole for update/fix bugs, it really need to be free for have the feel that I can do it!
It's ok to wait zuzuf for me ...
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Mon Aug 01, 2011 2:18 am
- Forum: Announcements / Annonces
- Topic: Current status
- Replies: 3
- Views: 18140
Re: Current status
units, and map features I mean. /:^| sry for I didn't in here this long time, I'm playing FA, and the other free time isn't that much, but I'm still doing TA stuff.
- Thu Jun 02, 2011 11:16 pm
- Forum: Announcements / Annonces
- Topic: Current status
- Replies: 3
- Views: 18140
Re: Current status
wow!! I download Newest Verison, and omg unbeliable trees!! :P like usually, I found some things is small, but can useful improve player feel. give_order_build, well, when a factory try to build 5 units, when it start to build, I mean, when the factory start to open, it is play sound like more than ...
- Sun Feb 06, 2011 12:41 pm
- Forum: Suggestion
- Topic: Em Es En
- Replies: 9
- Views: 28450
Re: Em Es En
I can't login in there too at now, too. maybe irc's problem,bug gtalk is good for me../:^P and em es en.. /:^P newest package is really great! I play with AI 6 times in today :P! for rape them in beatiful sreen. and , feel like the mouse sensitivity didn't effect in low-texture, I mean wheel to hign...
- Tue Dec 07, 2010 7:03 pm
- Forum: café
- Topic: missing all
- Replies: 11
- Views: 29327
Re: missing all
Great ths zuzuf /:^]! I'm on my town, this nearly new years so I'm a bit addtion work for myself, but still much free time, :P A good and also bad news is I used most time in past days in thsi one: http://tauniverse.com/forum/showpost.php?p=671873&postcount=53 I checked this header, back to my AI wo...
- Sat Dec 04, 2010 4:51 am
- Forum: Translations / Traductions
- Topic: Working
- Replies: 14
- Views: 55535
Re: Working
a. yes. a error. I translated some new words. And make some words feel better in chinese. And well, the intro really need replaced
![Razz :P](./images/smilies/icon_razz.gif)
- Sat Dec 04, 2010 2:07 am
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 42633
Re: So, maps?
It's possable to make a way, or said in small tool to make a map from some spec picture file+ start pos. And when load game, this tool can make a TA3D map format from your files, and load it in game as normal map, and in seriouse, must make sure ppl used same map. /:^P I think map format should be r...
- Tue Nov 30, 2010 10:00 am
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 42633
Re: So, maps?
so I'm still working in this, although long time no progresss going, but still work on, and format isn't point, point is clean format design and directly code. well I think I know what todo at now. /:^P
I will read code, and try to track where the crash are and collect info for map format's work.
I will read code, and try to track where the crash are and collect info for map format's work.
- Mon Nov 29, 2010 8:52 am
- Forum: café
- Topic: missing all
- Replies: 11
- Views: 29327
Re: missing all
good goal for me.. that matman's
. I also want back to AI's work, cause I already had mass think and some work in how AI should be. However I will read TA3D code, and try to make a clear idea for lua's implement, didn't made sure I can implement AI by lua in last time I try to used lua in TA3D.
![Razz :P](./images/smilies/icon_razz.gif)
- Thu Nov 18, 2010 11:45 pm
- Forum: café
- Topic: missing all
- Replies: 11
- Views: 29327
Re: missing all
my work done! :D what ever, I will try to fix TA3D's track, or said some small modify in feature, like zoom in zoom out what what. Well a confused talk, but I just back, anythings todo? /;^] I'm good at tracing bug, or said in debug. and able to code c++, and said in true more in c. And I can write ...
- Sun Sep 12, 2010 4:45 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta r2686
- Replies: 5
- Views: 19733
Re: TA3D 0.6 beta r2686
enjoying it~
I still had this advice, that a option to list all file loaded when playing TA3D..
And new stuff really cool, I love this --conifg lol it really helpful man~
I still had this advice, that a option to list all file loaded when playing TA3D..
And new stuff really cool, I love this --conifg lol it really helpful man~
- Sat Aug 21, 2010 7:30 pm
- Forum: Suggestion
- Topic: A config file
- Replies: 7
- Views: 24309
Re: A config file
lol you must write it in FAQ man ! /:^]
It solved me so much problem... I stupid packed that many ccx..
It solved me so much problem... I stupid packed that many ccx..
- Sat Aug 21, 2010 7:28 pm
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 54115
Re: The game replace my unit with this unknown one
TA is weird by it make up by folden, but not diffrent file format. just let diffrent format mean diffrent use. let moder deside what the folden used for
- Sat Aug 21, 2010 7:27 pm
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 37424
Re: some small suggstions again
wheel zoom speed modify option drag speed modify option drag to right is a bit bug, it's didn't change by mouse speed, option, but slowly when drag mouse to other turn is fine. some quick-key. and a small suggestion, the ctrl+shift build un-stop units, but not like tademos that build 100 units yeah,...
- Wed Aug 18, 2010 4:34 pm
- Forum: café
- Topic: missing all
- Replies: 11
- Views: 29327
missing all
I still need much months in works. Maybe later than Nov., really cheer up from hardly work when look at TA3D /:^}
I miss you all, and let's keep be better /:^P!
I miss you all, and let's keep be better /:^P!
- Wed Aug 18, 2010 4:30 pm
- Forum: café
- Topic: Mods/Maps Section for TA3D
- Replies: 2
- Views: 13586
Re: Mods/Maps Section for TA3D
/:^P
greeting new Section
greeting new Section
- Wed Aug 18, 2010 4:29 pm
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 54115
Re: The game replace my unit with this unknown one
for this, I repost a suggstion, that add a option or a program to know what resource using in TA3D at moment...
and very great to see D.Durand /:^)
and very great to see D.Durand /:^)
- Wed Aug 18, 2010 4:27 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174699
Re: Nice pictures that may be used in Ta3D
![Very Happy :D](./images/smilies/icon_biggrin.gif)
every time I see this, must said greeting..
but what's new ??
- Wed Aug 18, 2010 4:26 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 13 for win32
- Replies: 19
- Views: 47666
Re: TA3D 0.6 beta 13 for win32
mass ppl report to me that weasle is weird, that it didn't run in TA style, they said the car in TA3D keep turn once and once when kobt is very fine, maybe a tank path-find or move point calc problem.
- Wed Aug 18, 2010 4:24 pm
- Forum: Announcements / Annonces
- Topic: New package building system
- Replies: 4
- Views: 17755
Re: New package building system
greeting!
This is a great news. Before somedays just server ppl ask me for a newest package of TA3D, but I had no time to build it, and just give them a stable version that with resources with very old version, That myself played, maybe 0.60 beta 10![Razz :P](./images/smilies/icon_razz.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
This is a great news. Before somedays just server ppl ask me for a newest package of TA3D, but I had no time to build it, and just give them a stable version that with resources with very old version, That myself played, maybe 0.60 beta 10
![Razz :P](./images/smilies/icon_razz.gif)
- Wed Aug 18, 2010 4:20 pm
- Forum: Suggestion
- Topic: A config file
- Replies: 7
- Views: 24309
Re: A config file
maybe more resource path able to config /:^P?
This is useful in some time
This is useful in some time
- Sat Jun 12, 2010 9:15 am
- Forum: Tests
- Topic: beta 13 log file
- Replies: 1
- Views: 12456
beta 13 log file
this isnt my PC. but a member in talcub test it. damn my slef, I just didn't touch TA in 2 months, busy as hell. found a little time, I see this and repost in here. http://bbs.taclub.net/taclub/newta/attachment.php?aid=11425&k=b9262fc71083925f0c0ab3c8a4441c95&t=1276333316&fid=44&sid=7b6daMvU0IJuRIxd...
- Tue Apr 13, 2010 5:43 am
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 47527
Re: Creating 16 bit maps for TA3D
I brb some days. in train tho. so had much time in consider about map loader and writer. ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Sat Apr 10, 2010 5:28 pm
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 47527
Re: Creating 16 bit maps for TA3D
/:^J I didn't like work as this, this talk more than do. But must work as this for make sure what will do is good. So we used a mass type group flag for filling in same things, which reduce size in purpuse. And a rough circuit of read this map: 1. read file 2. check the valid and check the step be n...
- Sat Apr 10, 2010 4:41 pm
- Forum: Tests
- Topic: r2556 tests
- Replies: 8
- Views: 23708
Re: r2556 tests
![Very Happy :D](./images/smilies/icon_biggrin.gif)
When it was lua, maybe can include in AI's work, I will try it tho. But should read some TA3D's code for know what should todo .. well, maybe other one also can do this.
- Fri Apr 09, 2010 3:18 pm
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 47527
Re: Creating 16 bit maps for TA3D
well this can be a new format but load as filling into a TNT format maps. But perfer a same interface as current tnt format but not transform to TNT format update in tommorw, will write code when it be suitable. the terrain type will store in a array of position struct, as well as addtion effect in ...
- Fri Apr 09, 2010 3:14 pm
- Forum: Tests
- Topic: r2556 tests
- Replies: 8
- Views: 23708
Re: r2556 tests
But I remeber there are a Icon Generator in TA3D? maybe a option for generator units icons, like select some from list, then press "OK" and had a free-set?
- Fri Apr 09, 2010 3:10 pm
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 37424
Re: some small suggstions again
well, inertia for air, and when units turning, let them try to accelerate as their acceleration.Which OTA do it, and be really nice to look when air do that, it's great in TA EXCESS II and some other mods.
And TA3D can make the bombers in OTA's CG be ture!
And TA3D can make the bombers in OTA's CG be ture!
- Fri Apr 09, 2010 3:08 pm
- Forum: coding / développement
- Topic: Sky renderer
- Replies: 7
- Views: 22473
Re: Sky renderer
HIGN ! HIGN! SEXY CAT!
- Thu Apr 08, 2010 1:56 pm
- Forum: coding / développement
- Topic: Sky renderer
- Replies: 7
- Views: 22473
Re: Sky renderer
![Razz :P](./images/smilies/icon_razz.gif)
can't wait to see the sky.
- Thu Apr 08, 2010 1:40 pm
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 47527
Re: Creating 16 bit maps for TA3D
well, I'm poor in game design for sure. And is this be support? A spec value for a pos, which describe the type of the pos, like up and down able to pass (some cave need this tho)/ water/ lava/ etc. I didn't want make it as pixel, but as position, which save as terrain type, it can be some customize...
- Wed Apr 07, 2010 3:27 am
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 47527
Re: Creating 16 bit maps for TA3D
So we get a format frame after consider some days, I think it should include those: magic sign, current map version, mapinfo(width, height, sea level at moment), offset of palette(0 for 32 bits color), offset of anim table, offset of anim structs(in map), offset of standard mimamap, offset of height...
- Sun Apr 04, 2010 11:01 am
- Forum: Suggestion
- Topic: replay last 20 seconds
- Replies: 10
- Views: 29087
Re: replay last 20 seconds
well.
I think AI also need much intereface upgrude, which also can use in this.
What AI is not just the enemy AI, it also like a drama AI, a game AI, etc.
I think AI also need much intereface upgrude, which also can use in this.
What AI is not just the enemy AI, it also like a drama AI, a game AI, etc.
- Fri Apr 02, 2010 4:54 am
- Forum: Suggestion
- Topic: replay last 20 seconds
- Replies: 10
- Views: 29087
Re: replay last 20 seconds
What I think is this:
replay like 2 AI playing same as the demo's record
so the proctal can be pack to a intereface...
maybe.. but maybe spac for the ota-releated
replay like 2 AI playing same as the demo's record
so the proctal can be pack to a intereface...
maybe.. but maybe spac for the ota-releated
- Thu Apr 01, 2010 3:24 am
- Forum: Suggestion
- Topic: some small suggstions again
- Replies: 15
- Views: 37424
Re: some small suggstions again
again /:^}
a option for the far sight?
I mean what length make units be disappear in view.
a option for the far sight?
I mean what length make units be disappear in view.
- Thu Apr 01, 2010 2:30 am
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 47527
Re: Creating 16 bit maps for TA3D
I want make a new file format for this, but OTA didnt' support tho /:^|
Will make same interface as tnt.h
and maybe change a TAE or re-create one.
But every step will post in here.
file format soon.
Will make same interface as tnt.h
and maybe change a TAE or re-create one.
But every step will post in here.
file format soon.
- Thu Apr 01, 2010 2:29 am
- Forum: Suggestion
- Topic: air's move
- Replies: 0
- Views: 16379
air's move
I aware this when playing OTA's jpass map. It's bug make bomber be very diffcult but very strong. air will change height when they fly to some lower height map pos, this air fly more length than they look like(in TA's carema), and this look bad in 3D camera, modify it in TA3D, don't let air up or do...
- Thu Apr 01, 2010 2:15 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42512
Re: TA3D 0.6 beta 10 for windows
![Razz :P](./images/smilies/icon_razz.gif)
k, I will test more for faster fix it
- Thu Apr 01, 2010 2:14 am
- Forum: Suggestion
- Topic: replay last 20 seconds
- Replies: 10
- Views: 29087
Re: replay last 20 seconds
yours better /:^}!!!
It can be plugin, I mean a plugin for the recorder, which maybe also support TAdemo....
It can be plugin, I mean a plugin for the recorder, which maybe also support TAdemo....
- Thu Apr 01, 2010 2:12 am
- Forum: Help / Aide
- Topic: Time to create some modding guide
- Replies: 3
- Views: 15108
Re: Time to create some modding guide
and need a what to
show ppl what they can mod
show ppl what they can mod
- Thu Apr 01, 2010 2:09 am
- Forum: café
- Topic: New to TA 3D
- Replies: 7
- Views: 23284
Re: New to TA 3D
TAK sure able to transform into TA3D.
But there are some new tag, like TAK's GUI should make some addtion, plugin for used able.
But there are some new tag, like TAK's GUI should make some addtion, plugin for used able.
- Mon Mar 29, 2010 10:47 pm
- Forum: Suggestion
- Topic: replay last 20 seconds
- Replies: 10
- Views: 29087
Re: replay last 20 seconds
I know, but a recorder is must tho /:^}.... Maybe we could save the pos of units as this for per seconds. typedef struct tagstu_UnitState_Save { int i_Armor; int i_CurrentAction; union { int i_XPosOffset; struct { short int is_XPosOffsetDelay; short int is_YPosOffsetDelay; }; }; } stu_UnitState_Save...
- Mon Mar 29, 2010 10:18 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42512
Re: TA3D 0.6 beta 10 for windows
I get a crash when try to exchange full-screen to un-full screen. Look like must test new set as some small execute before set it.
- Mon Mar 29, 2010 10:15 pm
- Forum: Translations / Traductions
- Topic: Working
- Replies: 14
- Views: 55535
Re: Working
well, this is translate for current.
--
file deleted cause too old
--
file deleted cause too old
- Mon Mar 29, 2010 10:01 pm
- Forum: Suggestion
- Topic: replay last 20 seconds
- Replies: 10
- Views: 29087
replay last 20 seconds
I aware this is a interesting and useful thing
Just replay the last every commander's dead 20 seconds as that commader' camera view.
Just replay the last every commander's dead 20 seconds as that commader' camera view.
- Wed Mar 24, 2010 2:32 pm
- Forum: Tests
- Topic: 0.6.0 wip r2415
- Replies: 14
- Views: 32876
Re: 0.6.0 wip r2415
maybe another way to add mod?
When player already download the pack, but no need download again
When player already download the pack, but no need download again
- Tue Mar 23, 2010 11:18 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42512
Re: TA3D 0.6 beta 10 for windows
didin't make sure this log is the one. But I will test some more for log
- Mon Mar 22, 2010 3:56 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 7 for windows
- Replies: 2
- Views: 14188
Re: 3DMEditor2 alpha 7 for windows
/:^]!!! Greeting.
reposting to taclub...
reposting to taclub...
- Mon Mar 22, 2010 12:41 am
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43428
Re: 0.6.0. Beta 9
There are mass ppl interesting in TA3D, we need ask them for help /:^)!
This will make ppl stay in here tho.
This will make ppl stay in here tho.
- Mon Mar 22, 2010 12:39 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42512
Re: TA3D 0.6 beta 10 for windows
as I said in past, maybe we need a eip loger. That exit process, crash, or what ever unknow close, loged the current eip of every thread tho. That's helpful, it can eazly local the function which crashed game crash maybe when list map(? confused in this, maybe not map-relax) it crash due to ebx==-1 ...