intressting. in which sense it's not fitting? missing pool threading?milipili wrote:The Yuni framework is about to drop pthread on Windows and will use the native API as soon as possible. From all tests we have done, pthread64 is not suitable for a production environment.
Search found 11 matches
- Wed Nov 03, 2010 11:24 pm
- Forum: coding / développement
- Topic: PThreads on Windows
- Replies: 10
- Views: 29060
Re: PThreads on Windows
- Wed Oct 13, 2010 5:13 pm
- Forum: coding / développement
- Topic: PThreads on Windows
- Replies: 10
- Views: 29060
Re:
Indeed you have to take pthreads from the buildtools (http://wiki.mozilla-x86-64.com/Download). If you use pthreads-win32 in a x86_64 app you might expect some strange issues ^^ You may try to recompile yourself the library with your code. hello milipili, feared that (that i have to look at src lev...
- Thu Oct 02, 2008 8:38 am
- Forum: coding / développement
- Topic: PThreads on Windows
- Replies: 10
- Views: 29060
Indeed you have to take pthreads from the buildtools (http://wiki.mozilla-x86-64.com/Download). If you use pthreads-win32 in a x86_64 app you might expect some strange issues ^^ You may try to recompile yourself the library with your code. hello milipili, feared that (that i have to look at src lev...
- Tue Sep 30, 2008 5:57 pm
- Forum: coding / développement
- Topic: PThreads on Windows
- Replies: 10
- Views: 29060
Yes and unfortunately we have a good example here :( sorry for using this topic for a general pthread-win32 question (was not able to find a solution on the pthread forums itself and elsewhere)... but because its also a potential problem for ta3d, it's OK to raise that question... ;) so, here the q...
- Tue Sep 30, 2008 3:15 pm
- Forum: coding / développement
- Topic: profiling vector3d
- Replies: 6
- Views: 12034
Woa your performance is impressive :D However, I don't really think the problem should be solved like this (for now). A lot of code must be optimized before playing with asm code. Like reducing the use of Vector3D, in complex computations for example. The whole code structure must be clean up befor...
- Mon Sep 29, 2008 1:26 pm
- Forum: coding / développement
- Topic: profiling vector3d
- Replies: 6
- Views: 12034
profiling vector3d
hello, first, i want to introduce myself... i'm a big TA fan since years now and i'm also thinking a worthy successor is still missing. So, thank you for this well progressed work ! :) So why not helping this project? up to now my game programming knowledge is limited but on my professional work i p...
- Wed Sep 24, 2008 2:29 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 9
- Replies: 28
- Views: 37177
...some minor glitch feedback to the test version 9: on the first startup, all menus were english. i don't changed the language but tried to switch the resolution to the maximum. That worked, but the language was also switched to french. Switched back to englsih, and on second resolution switch, the...
- Wed Sep 24, 2008 2:16 pm
- Forum: coding / développement
- Topic: Compilation on Windows / CrossCompile
- Replies: 15
- Views: 27245
hello again, slow but steady progress... with the help of zuzuf i was able to do an mingw based profile under window, where it behave a little bit different to linux. with that cmake command it worked: cmake -DCMAKE_CXX_FLAGS:string="-g -O0 -pg" _other_parameters_ ./ (-p as parameter worked not, no ...
- Fri Sep 19, 2008 9:24 am
- Forum: coding / développement
- Topic: Compilation on Windows / CrossCompile
- Replies: 15
- Views: 27245
- Thu Sep 18, 2008 9:21 am
- Forum: coding / développement
- Topic: Compilation on Windows / CrossCompile
- Replies: 15
- Views: 27245
hello together, First to all, i'm a pretty unexpierienced in solving unix'oid build problems, but i switched to mingw, to the prepacked version of Doors, MinGW-Ta3d.7z , which i found on his side. (Thank you!) what i did: exchanged the ta3d v4.2 src against, the actual one v5.0 test 9 installed cmak...
- Mon Sep 15, 2008 4:48 pm
- Forum: coding / développement
- Topic: Compilation on Windows / CrossCompile
- Replies: 15
- Views: 27245