Search found 7 matches

by chaosch
Sun Mar 01, 2009 7:10 am
Forum: Help / Aide
Topic: i want a ta3d.mod file for the mod ta33a
Replies: 10
Views: 19867

this is last part of the log file [Sun Mar 01 15:08:55 2009] [debug] Loading the unit `CORHTCB`... [Sun Mar 01 15:08:55 2009] [warns] The unit does not have a name [Sun Mar 01 15:08:55 2009] [debug] unit 'ARMCHU' not found [Sun Mar 01 15:08:55 2009] [debug] unit 'ARMSCPION' not found [Sun Mar 01 15:...
by chaosch
Sun Mar 01, 2009 7:10 am
Forum: Help / Aide
Topic: i want a ta3d.mod file for the mod ta33a
Replies: 10
Views: 19867

this is log [Sun Mar 01 15:08:12 2009] [infos] *** Welcome to TA3D *** [Sun Mar 01 15:08:12 2009] [infos] Version: 0.5.3- (r1439) [Sun Mar 01 15:08:12 2009] [infos] [paths] Started from: `F:\games\TA3D\` [Sun Mar 01 15:08:12 2009] [infos] [paths] Preferences: `F:\games\TA3D\settings\` [Sun Mar 01 15...
by chaosch
Sun Feb 22, 2009 7:16 am
Forum: Help / Aide
Topic: i want a ta3d.mod file for the mod ta33a
Replies: 10
Views: 19867

ok, I got it. I've looked in the archives, this mod doesn't seem to change any data path or file extension. In fact it doesn't need a special .mod file. I tried to run it in TA3D ... and I found a problem: there is a .3dm file in the mod archives but it's not in TA3D's 3DM format and this makes the...
by chaosch
Sun Mar 02, 2008 5:56 pm
Forum: Tests
Topic: Ta3D ver.0.4.1. RC and mods
Replies: 13
Views: 20007

i run Absolute annihilation 6.0 in TA3d successefully,but i cant see any splitted buildpic in the game .which i can see when i run totala.exe. u can download AA6.0 from http://www.fileuniverse.com/?p=show&a=it&id=4621 would you take a test ?plz and i run TAWP successefully,it has 12 buildpics menu,b...
by chaosch
Fri Feb 29, 2008 2:30 am
Forum: Tests
Topic: Ta3D ver.0.4.1. RC and mods
Replies: 13
Views: 20007

Yeah, now it support 12 unit menus for build menus. Maybe because there is no need in default ta3d.mod file? What kind of mod are you using exactly? that's a mod fixed from OTA and include level3,leve4 buildings and units collected in internet . i tried another way to run my mod in TA3D,i copy my r...
by chaosch
Thu Feb 28, 2008 6:56 pm
Forum: Tests
Topic: Ta3D ver.0.4.1. RC and mods
Replies: 13
Views: 20007

Re: Ta3D ver.0.4.1. RC and mods

There are some nice suggestions from modders about: - support for 12 unit menus for build menus. - support for large GUI pics for super units. --does 0.42 test 11 supports 12 unit menus? --i copy my mod's rev32.gp3 and a default ta3d.mod file to my own mod folder under mods folder,when i apply my o...
by chaosch
Sun Dec 30, 2007 1:48 pm
Forum: Suggestion
Topic: about mutilanguage version
Replies: 4
Views: 10667

about mutilanguage version

i sugguest adding Chinese language.
if you need translator,i will do it.
please mai to me.